
Whack in a few secondary objectives (defending a shield generator, for example, or capturing a carbon freezing chamber), and then channel a few cherished memories (like the Sarlaac pit's tentacles and pig-like squeaks) to complete the picture. Mine the original trilogy and the recent prequels for decent locations - Mos Eisley, Kashyyyk, Endor, Yavin 4, Rhen Var, Kamino, Hoth, Naboo, Bespin - and then create a couple of sprawling maps out of each, and populate them with disparate but defensible command/spawn points that change hands depending on who's controlling the nearby area. It's a remarkably simple and effective idea. With Star Wars Battlefront though, Pandemic Studios crushes those pretenders with a sinewy, Force-ified claw.

Although, to be fair, it's not entirely accurate to say that nobody's thought of it before - many have tried to emulate the sprawling conflicts of Hoth, Endor and Naboo, but the key thing is that outside of the space combat genre, no one has succeeded to any significant degree. It seems, in hindsight, like the obvious thing to do.

Given just how much fighting goes on across the five Star Wars films we've seen to date, it's surprising that it's taken this long for someone to marry the films' vast, iconic battles to a Battlefield 1942 style premise.
